Sam Corluy

Pac-Man

C++ - Custom Framework

This was a 2 week project made by me and a classmate in our first year.

On this particular project I was responsible for the ghosts behaviours, player movement, level layout and win/lose conditions.

The behaviour of each ghost is different and corresponds to the original traits. They all have their own chase point, resting corner and spawn conditions.

Pac-man can be eaten by a ghost, eat a ghost and move around the level as he normally would(including passing through tunnels). I stayed true to the original pac-man which means pac-man can intersect with a ghost without being eaten by simultaniously swapping grids.

The level is read in by a text document and can be customized.

This project ended up on the DAE website!