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C++ - Custom Framework
This was a 2 week project made by me and a classmate in our first year.
On this particular project I was responsible for the ghosts behaviours, player movement, level layout and win/lose conditions.
The behaviour of each ghost is different and corresponds to the original traits. They all have their own chase point, resting corner and spawn conditions.
Pac-man can be eaten by a ghost, eat a ghost and move around the level as he normally would(including passing through tunnels). I stayed true to the original pac-man which means pac-man can intersect with a ghost without being eaten by simultaniously swapping grids.
The level is read in by a text document and can be customized.
This project ended up on the DAE website!
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